Exerceur

DISCIPLINE

DESIGN, UI/UX, PROTOTYPING

DATE

APRIL 2025

Exerceur is a fitness app concept I designed in Figma as part of a university UI/UX course project in UQAC (major university in Québec). The idea was to create a workout app that motivates users through gamification, taking inspiration from apps like Duolingo. The design encourages daily exercise habits by integrating progress tracking, streaks, and playful interface elements that make fitness feel more engaging.

My focus was on building a fully functional, “playable” prototype in Figma, allowing users to experience the app’s flow and interactions as if it were a real product. This project gave me the opportunity to explore the balance between usability and motivation, ensuring that the app remained clear, intuitive, and enjoyable while also pushing users toward consistent activity.

This project received very positive feedback during its presentation, and it was a personal milestone in my growth as a passionate of design. It strengthened my understanding of UI/UX design principles while also helping me think like a frontend developer — always considering how the proposed features and interactions could realistically be implemented.

Exerceur image 1
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Exerceur image 1
Exerceur image 1
Axel Bureaux